Hi
I am (also) trying to build a skeletal animation system in Java3D. I want to
use effectors so that i dont need to calculate positions for each bone and
store that in an animation; I store the positions of the effectors, and let
the animation system calculate the bone keyframes for me.
The method I want to use that i ran into in a research text is cyclic
coordinate descent. It points a chain of bones at the effector over multiple
iterations. But I havent found any information on the details of the
algorithm online. Does anyone know about this algorithm or know where i can
get more information on the technique?
-B.D.
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