Hi.
Thanks for the info. I was busy seaching graphics and game development sites
for articles on inverse kinematics hoping there was information on CCD. :-)
The best resource i came up with was Chris Welman's PhD thesis on Inverse
Kinematics. It discusses methods for implementing an ik system, but there
isnt any source to go with :-(. It can be downloaded in .ps format from
ftp://fas.sfu.ca/pub/cs/theses/1993/ChrisWelmanMSc.ps.gz
-B.D.
>From: Fred Klingener <[EMAIL PROTECTED]>
>Reply-To: Fred Klingener <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] IK and Skeletal Animation
>Date: Mon, 25 Jun 2001 00:34:44 -0400
>
>From: "Justin Couch" <[EMAIL PROTECTED]>
>Sent: Sunday, June 24, 2001 10:58 PM
>
>
> > Bob Dengle wrote:
> >
> > > The method I want to use that i ran into in a research text
>is cyclic
> > > coordinate descent. It points a chain of bones at the
>effector over multiple
> > > iterations. But I havent found any information on the
>details of the
> > > algorithm online. Does anyone know about this algorithm or
>know where i can
> > > get more information on the technique?
> >
> > Well, as this topic seems to be one of interest at the moment,
>any
> > information that anyone has, can you please also send it to me
>(or just
> > reply publically to the list). This is definitely something
>that is
> > going in the New and Improved FAQ(TM).
> > Also, if anyone feels like writing up a tutorial on how to do
>this,
> > please don't hesitate to do it :)
>
>I think that you can get a pretty solid start just by plugging
>"cyclic coordinate descent" into Altavista or Google. Out of
>the couple dozen hits, one of the niftiest presentations to get
>everyone on the same page quickly is (IMHO) Bill Baxter's U.
>North Carolina lecture slide set at
>
>http://www.cs.unc.edu/~baxter/courses/290/html/img0.htm
>
>Cheers,
>
>Fred Klingener
>Brock Engineering
>
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