I've been working with JMF 2.1.1 to add texture animation to our package and it's relatively straightforward. However, I've noticed that the movie formats supported by JMF are not as complete as I might hope for. In particular there are a number of compressors that are not supported at the current time. On the other hand, I've pushed lots and lots of test files at Quicktime for Java and with the exception of one file, it work flawlessly. My main question is has anyone tried to integrate Quicktime for Java with Java3D in order to use video files/streams as textures? If the answer is yes (or if you know something germane to QT for Java) could you answer the following: 1) Was it as straightforward as integrating with JMF (assuming that this was done) 2) Is deployment easier or harder with Quicktime for Java over JMF? 3) Were there any source code examples that helped in this process? 4) Was there a performance hit using Quicktime for Java for handling movie decompression? 5) Anything else I should know before I try this? --Mark Mark Ferneau 240-462-6262 (cell) Director of Adv. Technology 801-437-4608 (efax) Xtivia Technologies, Inc. 732-248-9399 x629 (NJ office) [EMAIL PROTECTED] 301-279-5703 (home office) http://www.xtivia.com/ [EMAIL PROTECTED] (wireless email) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
