Hi all,
if I apply a rotation to a transformGroup T and then
call
T.getLocalToVworld(aTranform3D).
aTransform3D.get(aMatrix)
Ifound the aMatrix is an identity matrix:
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
why the rotation does not change the local
coordinates?
what does the getLocalToVworld return ? dos anybody
know?
Richard.
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