Hi all,

if I apply a rotation to a transformGroup T and then
call
      T.getLocalToVworld(aTranform3D).
      aTransform3D.get(aMatrix)

Ifound the aMatrix is an identity matrix:

1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1

why the rotation does not change the local
coordinates?
what does the getLocalToVworld return ? dos anybody
know?


Richard.






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