hi all!

I have a problem with collision detection and 
the mouserotate behavior.

so i created the following scene:

- added two primitves to the scenegraph 
 (each connected to different transformgroups for translation)
- added lights to the scene
- added mouserotate behavior to scene
- added behavior class which reacts at
  wakeuponcollisionentry and exit
  (a collision changes color)

I set the two primives so they don�t collide, but 
if i rotate the WHOLE scene the behavior detects
a collision even if the two objects dont collide!
(there is no difference between USE_GEOMETRY or
 USE_BOUNDS)

Does anyone know what i am doing wrong? or is it a java 3D bug?
i attached the source code. i am using jdk 1.3.1
and java 3d 1.2.1_01.

thanks
daniel

Buggy2.java

Buggy2.java

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