Hi Allan

> Isn't there a performance hit invovled associated with the use of a lightmap
> (calculated by the application) which is applied during a texturing pass
> compared to using the vertex normals for shading? Vertex-shading is done in
Normaly lightmaps are precalculated.

> hardware but can result in a lower resolution than lightmaps. Lightmaps
> require an extra texturing pass, but at a potential higher resolution?  Does
> anyone have any experience performance-wise conparing between these two
> approaches?
Well I would say this hardly depends if your hardware supports
multitexturing or not. If not there is definitly a performance-lose
because you have to render the whole scene two times and blend them

EOF,
 J.D.

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