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hi Philip,
>most current hardware supports 2-3 texture stages. >geForce3 supports 4. Kyro I and Kyro II support 8. > expecting to use 10-30 textures per primitive is guaranteeing many passes, 10-15 for most hardware, and poor performance. yes but it is only one primitive, because it for the terrain. of course your right the performance loss (thanks for the pass numbers, didn't know them ecatcly...) so what is the way to go for terain texturing, if
10-30 textures each about 20kb aren'T acceptable for one primitive ?
greetings
Michael Nischt ------------------------------ e-mail: [EMAIL PROTECTED] homepage: http://zero.atariflys.de --------------------------------------------------------------- |
- [JAVA3D] multitexturing and OpenGL Extensions Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions David Yazel
- Re: [JAVA3D] multitexturing and OpenGL Extens... Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions Charmaine Lee
- Re: [JAVA3D] multitexturing and OpenGL Extensions Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions Joachim Diepstraten
- Re: [JAVA3D] multitexturing and OpenGL Extens... Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions Philip Taylor
- Re: [JAVA3D] multitexturing and OpenGL Extens... Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions Philip Taylor
- Re: [JAVA3D] multitexturing and OpenGL Extensions Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions David Yazel
- Re: [JAVA3D] multitexturing and OpenGL Extensions Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions David Yazel
- Re: [JAVA3D] multitexturing and OpenGL Extens... Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions Allan Andersen
- Re: [JAVA3D] multitexturing and OpenGL Extens... Joachim Diepstraten
- Re: [JAVA3D] multitexturing and OpenGL Extens... Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions Yazel, David J.
