hi Philip,

>most current hardware supports 2-3 texture stages.
>geForce3 supports 4. Kyro I and Kyro II support 8.
> expecting to use 10-30 textures per primitive is guaranteeing many passes, 10-15 for most hardware, and poor performance. 

yes but it is only one primitive, because it for the terrain. of course your right the performance loss (thanks for the pass numbers, didn't know them ecatcly...)
 
so what is the way to go for terain texturing, if 10-30 textures each about 20kb aren'T acceptable for one primitive ?
 
greetings
Michael Nischt
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