I do have particle system. It uses a lot of quads, each with 0,0 -> 1,1
tex coords displaying the same texture. Particles are quite small. My
question is if there is a performance penalty for using big texture for
them. I know that texture will take some place in memory, but I'm
talking about render speed - smaller texture is generated on card
anyway, so it should be no so bad.
I'm asking, because I want to use same texture at other place, where it
will be quite big (but it will be placed only on one or two triangles).
Should I create smaller texture by hand for particles, or just stay with
same and rely on card/java3d to do entire job in efficient manner ?
Artur
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