Artur Biesiadowski wrote:

> I'm asking, because I want to use same texture at other place, where it
> will be quite big (but it will be placed only on one or two triangles).
> Should I create smaller texture by hand for particles, or just stay with
> same and rely on card/java3d to do entire job in efficient manner ?

Just if somebody is interested - after changing particle texture size
from 256x256 to 32x32, fps have gone up from 29 to 83. So yes, it does
matter. Generating mipmap levels does not help here.

Artur

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