If you want the label rotate and translate as the object you should use a
simple quadArray with four points and a texture (the texture should be loaded
with the text of the label)
If you want the label always visible as the user view, you should use the
Raster object (it needs a texture too)
Good luck,
Marc
Ashish Aggarwal wrote:
> hello!
>
> Can some body tell me about how to attach labels to
> primitives in Java 3D API. I mean if you are
> translating, rotating or zoom in the primitives,
> labels should also show the same behavior.
>
> A rough sketch would be highly appreciated.
>
> Thanks
>
> Ashish
>
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