Model question: A live scene graph includes two nested TransformGroup objects.
There is a need to apply modify both transform groups simultaneously
such that the product (and therefore the rendered display) is invariant. Very simple,
should be virtually instantaneous because all the code does is back-to-back
setTransform
operations (think of a scale by 2 and a scale by 0.5)..... except that I cannot
eliminate a distracting visual glitch, apparently caused by the display being
updated between the two setTransform operations. How can I eliminate the glitch?
Conditions: I cannot collapse the two TransformGroup objects into one; don't think
I want to do the operations on a dead scene graph in the background, etc.
THANKS VERY MUCH FOR ANY SUGGESTIONS!
Jim Schatzman
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