If you update both transform groups inside a single behavior then you should
be guarenteed that they will be updated as an atomic transaction.

Dave Yazel

-----Original Message-----
From: Jim Schatzman [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 02, 2001 11:03 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Eliminating Glitches?


Model question:  A live scene graph includes two nested TransformGroup
objects.
There is a need to apply modify both transform groups simultaneously
such that the product (and therefore the rendered display) is invariant.
Very simple,
should be virtually instantaneous because all the code does is back-to-back
setTransform
operations (think of a scale by 2 and a scale by 0.5)..... except that I
cannot
eliminate a distracting visual glitch, apparently caused by the display
being
updated between the two setTransform operations.  How can I eliminate the
glitch?

Conditions: I cannot collapse the two TransformGroup objects into one; don't
think
I want to do the operations on a dead scene graph in the background, etc.

THANKS VERY MUCH FOR ANY SUGGESTIONS!

Jim Schatzman

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