Hi

> As I stated last time I have some major problems with GeometryUpdater
> when there are more shapes. I already wrote an optimizing routine to
> cut down the number of shapes (by joining them together) but that's not
> enough as it already gets rather slow when having more than 5 or 6 shapes
> no matter how many geometrie/vertics the shape contains. This is rather
> annoying.
> Has anyone an idea how to improve performance with GeometryUpdate?
Well I've found an idea myself, the idea is not to use GeometryUpdate at
all! When I transform the vertics directly inside the shape without
calling GeometryUpdate it's hell of a lot faster.

EOF,
 J.D.

--
Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)

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