Hi David

> Are these really big shapes?  You are talking rendering times in seconds...
No that's the funny part some of them only contain below 100 vertics. But
there are a lot and that's problem. Rendering time is absolut fine, no
problem. Just updating the Geometry with GeometryUpdate takes "ages"

> thats scary.  Are you running on really low end equipment, or do you have
> super high density shapes?  We are running at 10 ms a frame with hundreds of
Well I'm runing on an Athlon900 Geforce2 32mb ddr ASUS. Win98. JRE1.3.1
Also tested it at home Athlon550 Geforce 256 32mb Win200 JRE1.3.0.2 no
difference. Both use OpenGL implementation

EOF,
 J.D.

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