David,

    Is the code for your new FPS counter available?

Thanks,
Ron


--- "Yazel, David J." <[EMAIL PROTECTED]> wrote:
> Good point.  First of all if you are counting frames
> in a behavior other
> than elapsedFrame(0) then you are not guarenteed it
> will run when the
> criterion is up.  For example the elapsed time
> behavior is notoriously
> inaccurate.  Our first FPS counter used elapsed
> frames (40) and examined the
> view frame number and measured the elapsed time
> using
> System.currentTimeMillis().  We just implmented a
> new, more accurate frame
> counter.  Almost every scene update we make is done
> directly or indirectly
> from our SceneUpdater object.  This processes a list
> of transactions which
> have been queued up by other threads.  It is running
> using a wakeup elapsed
> frames (0).  We created a clock object using a
> system level high resolution
> timer which is referenced throughout our system as
> the current time, and it
> is updated at  the beginning of each frame.  It also
> keeps a running total
> of the last 100 buckets of elapsed frame times.
> When we implemented this
> new FPS counter our frame times improved from around
> 70-80 to 90-110.
>
> Dave Yazel
>
> -----Original Message-----
> From: Nathan Bower [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, July 05, 2001 2:30 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Win2000 vs. WinNT
>
>
> Sofar everyone has assumed its the jre / hardware
> that is causing the
> bottleneck.
>
> How about if the fps couning code is defunct?
>
> N
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED]
> and include in the body
> of the message "signoff JAVA3D-INTEREST".  For
> general help, send email to
> [EMAIL PROTECTED] and include in the body of the
> message "help".
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED]
> and include in the body
> of the message "signoff JAVA3D-INTEREST".  For
> general help, send email to
> [EMAIL PROTECTED] and include in the body of the
> message "help".


__________________________________________________
Do You Yahoo!?
Get personalized email addresses from Yahoo! Mail
http://personal.mail.yahoo.com/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to