Perhaps I'm just being dense, but I get the impression that Java3D
Behaviors and Interpolators are good for doing things which you know the
'shape' of in advance, and/or things which are triggered by user
interaction, but not so great if you want to do something like read a
stream from a network and set transformations based on that, or control an
object procedurally.  Where should I start with something like that?
Should I just put setTranslation calls (applied to the appropriate
branches) into my run() method, or what?  Do I need to define behaviours
first?   Am I being terribly dense?

Any hints gratefully received...

Thanks

 - Fergus C. Murray (feeling slightly confused)

http://privatewww.essex.ac.uk/~fcmurr/3D.htm

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