Felicia wrote:
> Is it possible to develop a Java 3D application that runs on mobile devices such as
>the Pocket PC ?
Java3D itself does not have a software emulation layer, it relies on
OpenGl or Direct3D. If the underlying operating system does not have
either of these then you won't be able to run Java3D on it. Effectively
this rules out any PDA type device that runs Wince or palmOS. No idea
about the Linux based devices like Agenda and iPaq (running linux).
In general, it is probably not a good idea to run Java3D apps on these
machines as there is a lot of horsepower needed. Pocket machines are not
well known for this :) As an alternative, you might want to look at the
all Java solutions like Shout.
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
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- Greg Bear, Slant
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