You probably already know this, but you can create AU files by downloading
JMStudio from Sun.

Load the wav file up, then do an export.

There are LOTS of options and export formats, but few are compatibile with
Java3d.  One format I know works is this:

1. Basic Audio codec (Au)
2. Check enable track
3. Encoding ULAW
4. Sample rate 8000
5. Bits per sample 8 bit
6. Channels mono
7. Little endian
8. Signed

I was able to play sounds in the java3d sound demo by substituting files
converted this way.  I am afraid that is the extent of my java3d sound
knowledge.

David Yazel

----- Original Message -----
From: Corysia Taware <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 28, 2001 10:44 PM
Subject: [JAVA3D] 3D Sound demos?


I'm starting to work with sound and I'm running into
some difficulties.  The first thing I tried was to use
WAV files instead of AU files in the provided demos,
but that wasn't successful.  I continually got an
error when attempting to load the WAV.  Does it need
to be a certain format?

Second, I'm wondering about the capabilites of the 3D
sound engine in Java3D.  Is everything done thru
emulation?  Does a Soundscape use EAX capabilities and
hardware acceleration?

Does anyone have some simple sound demos?  I'm looking
for an example of how to use a PointSound and a
BackgroundSound.  So far, I haven't been able to hear
anything, so getting started has been difficult.


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