hello
thanks for looking into my problem
it is indeed fixed by increasing the radius
but I don't understand why you believe i am moving
outside of the boundingsphere?
I thought this wouldn't happen when i use a boundingleaf
attached to the viewingplatform?
In fact, i am quite sure about that.
If i set the boundingsphere radius of my bounding leaf very small (=1.0)
and then I only zoom (NOT rotate) it works perfectly!
so i am not moving out of the boundingsphere.
You might want to argue this because of the timing bug you
mentioned. However , I used also another behavior class
(MouseZoom) which also doesn't freeze the app .
I think maybe the orbitbehavior class isn't recommended to use
because i have still another issue with it but i am too lame to discuss
it ...
regards,
mattie
>Date: Fri, 27 Jul 2001 13:42:09 -0700
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>Sender: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>From: Andrea Tartaro <[EMAIL PROTECTED]>
>Subject: Re: app freeze problem
>Content-Type: text/plain; charset=us-ascii
>
>I filed a bug for this, 4485451 Orbit behavior freezes.
>However, I think the app is freezing because you are moving outside of the
>BoundingSphere.
>Try making the radius Double.POSITIVE_INFINITY.
>If you can reproduce the bug in this case, please let me know.
>I think the OrbitBehavior is not stopping as soon as you go outside of the activation
>region
>and this is a timing bug, but I will look into it more. andrea
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