hey mark

thanks for the reply
the resulting policy isn't quite what I wanted but at least it's a bit better :)
when i set the windoweyepointpolicy to relative_to_window i find it even more better ;)

thanks a lot for the hints

greets,
mattie

>Unfortunately, there are undocumented dependencies between the resize, movement, and 
>eyepoint policies.
>o get the effect you want, you need to call both View.setWindowResizePolicy() and
>iew.setWindowMovementPolicy() with View.VIRTUAL_WORLD, and call 
>View.setWindowEyepointPolicy()
>ith iew.RELATIVE_TO_SCREEN.

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