hey mark thanks for the reply the resulting policy isn't quite what I wanted but at least it's a bit better :) when i set the windoweyepointpolicy to relative_to_window i find it even more better ;) thanks a lot for the hints greets, mattie >Unfortunately, there are undocumented dependencies between the resize, movement, and >eyepoint policies. >o get the effect you want, you need to call both View.setWindowResizePolicy() and >iew.setWindowMovementPolicy() with View.VIRTUAL_WORLD, and call >View.setWindowEyepointPolicy() >ith iew.RELATIVE_TO_SCREEN. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
