Hi Fergus,

Take a look at com.sun.j3d.utils.behaviors.vp.OrbitBehavior, this uses the
mouse to allow a ViewingPlatform to Orbit an object.

Rgds

Paul

>I want to make my camera orbit my scene when someone moves a slider.  The
>obvious way to do this would be to transform it some way away from the
>action, and then apply a rotation.  However, after quite a few hours of
>struggling with the problem I'm still baffled about how I can do this using
>a SimpleUniverse with a ViewingPlatform - there doesn't seem to be any way
>to add additional transform groups to the MultiTransformGroup used by the
>ViewingPlatform to store transforms.  I must be missing something here, right?
>
>Extremely grateful if anyone can tell me what it is
>
> - Fergus
>
>http://fergusmurray.members.beeb.net/
>animated fractal, dancing irons
>
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Paul Byrne                      Email : [EMAIL PROTECTED]
Sun Microsystems                Phone : (650) 786 9926
Visualization Software Group    Fax   : (650) 786 5852
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