Hi Fergus, Take a look at com.sun.j3d.utils.behaviors.vp.OrbitBehavior, this uses the mouse to allow a ViewingPlatform to Orbit an object. Rgds Paul >I want to make my camera orbit my scene when someone moves a slider. The >obvious way to do this would be to transform it some way away from the >action, and then apply a rotation. However, after quite a few hours of >struggling with the problem I'm still baffled about how I can do this using >a SimpleUniverse with a ViewingPlatform - there doesn't seem to be any way >to add additional transform groups to the MultiTransformGroup used by the >ViewingPlatform to store transforms. I must be missing something here, right? > >Extremely grateful if anyone can tell me what it is > > - Fergus > >http://fergusmurray.members.beeb.net/ >animated fractal, dancing irons > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". ---------------------------------------------------------- Paul Byrne Email : [EMAIL PROTECTED] Sun Microsystems Phone : (650) 786 9926 Visualization Software Group Fax : (650) 786 5852 ---------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
