Try the constructor:

        SimpleUniverse(Canvas3D canvas, int numTransforms)

Dan Petersen
Java 3D Team
Sun Microsystems

> Delivered-To: [EMAIL PROTECTED]
> X-Sender: fergusm@pop3
> Mime-Version: 1.0
> Date: Mon, 6 Aug 2001 17:35:48 +0100
> From: Fergus Murray <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Changing the position of the ViewPlatform in the scene
graph - MultiTransformGroup
> To: [EMAIL PROTECTED]
>
> I want to make my camera orbit my scene when someone moves a slider.  The
> obvious way to do this would be to transform it some way away from the
> action, and then apply a rotation.  However, after quite a few hours of
> struggling with the problem I'm still baffled about how I can do this using
> a SimpleUniverse with a ViewingPlatform - there doesn't seem to be any way
> to add additional transform groups to the MultiTransformGroup used by the
> ViewingPlatform to store transforms.  I must be missing something here, right?
>
> Extremely grateful if anyone can tell me what it is
>
>  - Fergus
>
> http://fergusmurray.members.beeb.net/
> animated fractal, dancing irons
>
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