Kevin,

Your assumption is wrong.  You do NOT need fullscreen for hardware
acceleration.  Our world (Pernica) runs completely in windows and is
accelerated just fine.

- John Wright
Starfire Research

Kevin Clark wrote:
>
> Hello,
>
> I've been working on a standalone networked game using Java 3D and was
> wondering if there is eventually going to be support for using hardware 3d
> acceleration when a application is launched in a window.  It is my
> understanding that currently you have 2 options, use software rendering in
> windowed mode, or launch the whole app in fullscreen mode to take advantage
> of the users hardware acceleration.  Am I wrong in this assumption?  The
> problem I have is I'd like to handle things like the login screen, character
> creation, etc. with swing windows, and once they are ready to enter the game
> switch to either full screen mode or at the very least a window which
> supports the faster rendering.
>
> Also, if anyone has any information on good networking models for Java3D in
> a client/server environment could you point me to it?  I've been playing
> with custom sockets and RMI, trying to figure out the cleanest way to update
> a clients virtual world based on information passed from the server and
> haven't found much information pertaining to that so far.  The ideal
> situation would be to just update the users immediate surrounding rather
> than have to update the client with EVERYTHING that is happening in a
> potentially large world.
>
> Thanks!
>
> -----------------------------
> Kevin Clark
> Struggling Java3D programmer
>
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