Kevin, Your assumption is wrong. You do NOT need fullscreen for hardware acceleration. Our world (Pernica) runs completely in windows and is accelerated just fine. - John Wright Starfire Research Kevin Clark wrote: > > Hello, > > I've been working on a standalone networked game using Java 3D and was > wondering if there is eventually going to be support for using hardware 3d > acceleration when a application is launched in a window. It is my > understanding that currently you have 2 options, use software rendering in > windowed mode, or launch the whole app in fullscreen mode to take advantage > of the users hardware acceleration. Am I wrong in this assumption? The > problem I have is I'd like to handle things like the login screen, character > creation, etc. with swing windows, and once they are ready to enter the game > switch to either full screen mode or at the very least a window which > supports the faster rendering. > > Also, if anyone has any information on good networking models for Java3D in > a client/server environment could you point me to it? I've been playing > with custom sockets and RMI, trying to figure out the cleanest way to update > a clients virtual world based on information passed from the server and > haven't found much information pertaining to that so far. The ideal > situation would be to just update the users immediate surrounding rather > than have to update the client with EVERYTHING that is happening in a > potentially large world. > > Thanks! > > ----------------------------- > Kevin Clark > Struggling Java3D programmer > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
