Hello,

I've been working on a standalone networked game using Java 3D and was
wondering if there is eventually going to be support for using hardware 3d
acceleration when a application is launched in a window.  It is my
understanding that currently you have 2 options, use software rendering in
windowed mode, or launch the whole app in fullscreen mode to take advantage
of the users hardware acceleration.  Am I wrong in this assumption?  The
problem I have is I'd like to handle things like the login screen, character
creation, etc. with swing windows, and once they are ready to enter the game
switch to either full screen mode or at the very least a window which
supports the faster rendering.

Also, if anyone has any information on good networking models for Java3D in
a client/server environment could you point me to it?  I've been playing
with custom sockets and RMI, trying to figure out the cleanest way to update
a clients virtual world based on information passed from the server and
haven't found much information pertaining to that so far.  The ideal
situation would be to just update the users immediate surrounding rather
than have to update the client with EVERYTHING that is happening in a
potentially large world.

Thanks!

-----------------------------
Kevin Clark
Struggling Java3D programmer

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