Hi folks,
I'm looking for someone who can answer a
fundamental issue - is the current implementation of IndexedGeometryArray (in
particular IndexedTriangleArray) optmized in any way as to be able to perform
faster than a regular TriangleArray.
Thanks in advance,
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[JAVA3D] GeometryArrary vs IndexedGeometry Array
DigitalSedition Developer Relations Sun, 12 Aug 2001 15:12:57 -0700
- Re: [JAVA3D] GeometryArrary vs Indexed... DigitalSedition Developer Relations
- Re: [JAVA3D] GeometryArrary vs In... Uma Sabada