In Java3D 1.2.1, Java3D will unindexify IndexedGeometryArray before rendering.
In Java3D 1.3, we have a new API - GeometryArray.USE_COORD_INDEX_ONLY which when
specified as a component of vertexFormat will not unindexify but use
glDrawElements() instead and this mode is acceleared on many graphics cards.
-Uma
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> Date: Sun, 12 Aug 2001 18:39:39 -0400
> From: DigitalSedition Developer Relations <[EMAIL PROTECTED]>
> Subject: [JAVA3D] GeometryArrary vs IndexedGeometry Array
> To: [EMAIL PROTECTED]
>
> Hi folks,
>
> I'm looking for someone who can answer a fundamental issue - is the current
implementation of IndexedGeometryArray (in particular IndexedTriangleArray)
optmized in any way as to be able to perform faster than a regular
TriangleArray.
>
> Thanks in advance,
>
>
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