Can someone explain to me why the functionality of Transform3D isn't just
built into TransformGroup?  A TransformGroup always has exactly one
Transform3D associated with it, doesn't it?  Is there any way to use
Transform3D other than as a component of a TransformGroup?  Wouldn't it
save quite a lot of typing (maybe also memory - fewer objects to deal
with?) to have these integrated into one object?

Apologies if I'm being dense here...

 - Fergus

http://fergusmurray.members.beeb.net/interact.htm
beauty through mathematics

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