In addition, one of the heuristics for OO design is to make each class
represent one concept. Combining the two concepts into one class
would result in a much larger, less-understandable interface.
[OT: My vote for less typing would be to modify the language itself to
eliminate the redundancy in the common "T var = new T()" expression. For
example, by introducing the syntax "T var()" to mean the same thing.]
----- Original Message -----
From: "Joachim Diepstraten" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 15, 2001 12:09 PM
Subject: Re: [JAVA3D] TransformGroup & Transform3D
> Hi Fergus
>
> > Transform3D associated with it, doesn't it? Is there any way to use
> > Transform3D other than as a component of a TransformGroup? Wouldn't it
> Yes you can use transform3ds directly on Vector3f, Point3f, etc. Which
> comes handy IMHO. I use it from time to time without a TG.
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