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I know there are problems of overdraw due
to the whole heavyweight lightweight thing when using a JInternalFrame on a JDesktopPane.
I’m not bothered about this.. my
program works but I find that if I create more than 4 InternalFrames
java3d rendering crashes out.. and no further
rendering is done on any of the canvases (black canvases) Is this a java3d problem? Has anyone else
encountered this? Or maybe it’s just my code? I have 1 entire universe per canvas3d per JInternalFrame is it feasible? Or
should I be looking at a completely diferent
approach? Thanks Spencer |
