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>Date: Thu, 16 Aug 2001 17:56:54 +0100
>From: Spencer Goh <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Rendering on JInternalFrame in desktopPane
>To: [EMAIL PROTECTED]
>
>I know there are problems of overdraw due to the whole heavyweight
>lightweight thing when using a JInternalFrame on a JDesktopPane. I'm not
>bothered about this.. my program works but I find that if I create more
>than 4 InternalFrames java3d rendering crashes out.. and no further
>rendering is done on any of the canvases (black canvases)
>
>Is this a java3d problem? Has anyone else encountered this? Or maybe
>it's just my code?
>
Sounds like a bug in Java3D, please send us a test case
for investigation.

>I have 1 entire universe per canvas3d per JInternalFrame  is it
>feasible? Or should I be looking at a completely diferent approach?
>
Yes, it is feasible.

Thanks.

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.

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