Adrian Meekings wrote:

> Where can I get the sun loaders for VRML from?

Try the J3DFly app that is available on Sun's J3d site.

> Ive looked at the Xj3D Loader on the
> http://www.j3d.org/utilities/loaders.html web site but that just seams to be
> a WML Browser of some sort.

Not sure where you got the WML bit from. It is a VRML97 + experimental
VRML200x/X3D  set of libraries. As for VRML97 support, we're about 60%
of the way there. 14 of the 54 nodes are not implemented and protos are
parsed but not loaded. They're next. From talking with various folks
here at Siggraph, we should have a bunch more stuff coming in very
quickly - EAI, MovieTextures, sound (although Java3D has some well know
problems in that area) and protos are all on their way very shortly.

What is can't do, is handle the new scenegraph I/O stuff. I seriously
doubt we'll ever be able to support it due to the runtime requirements
of VRML but I've lined up a couple of hours chat with Paul Byrne today
to see if there may be some way of handling it. The main problem
revolves around non-Java 3d code. For example, handling scripts, which
are not Java3D. They may be normal Java code (which may not be
serialisable) or ECMAScript or something else. Runtime structures for
event model management aren't reproducable, canvas handling, and many
more all cause problems.


--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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                                              - Greg Bear, Slant
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