From: Patrik M�ller
Sent: Monday, August 20, 2001 12:37 PM

> If I have for example 4 Shapes stored in an Array and I rotate
these by a
> roationInterpolator.  Can I get the actual position of these
Shapes back from
> the rotationInterpolator, so that I am able to update the
Array in which the x,y,z
> Position are stored from these Shapes?

Not certain I understand the question, but you can
getLocalToVworld(Transform3D t) for each of the Shape3Ds.
Extract the position and orientation of each from t.

Fred

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