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Suppose I have a big scene, which only part appears
on the screen at a time.
I was wondering about how Java3D does clipping. Is
it worth dividing the scene
into several different branchgroups? Or should it
stay on one node only?
Is there any performance gain on separating the
scene into several nodes?
Does it have anything to do on how Java3D clips the
objects?
Thanks
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- Re: [JAVA3D] Several branchgroups or just a big one? Miguel Branco
- Re: [JAVA3D] Several branchgroups or just a big... Pierce, Gregory (TBS)
- Re: [JAVA3D] Several branchgroups or just a big... John Wright
- Re: [JAVA3D] Several branchgroups or just a big... Chien Yang
