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I know the
WakeupOnCollisionEntry can't be used for terrain following or collision
avoidance.
I'm just detecting a
standard collision. I've searched the FAQs, tutorials, etc and haven't
found an answer to this.
When I get a
WakeupOnCollisionEntry event, how do I tell what object collided with
what?
I pulled out the
event using the following, but haven't found a way in the API to tell what I
collided with.
while
(criteria.hasMoreElements())
{
WakeupOnCollisionEntry woce = (WakeupOnCollisionEntry) criteria.nextElement();
}
Also, I've set up
the collision detection to use Geometry with:
wce =
new WakeupOnCollisionEntry(targetNode,
WakeupOnCollisionEntry.USE_GEOMETRY);
but it still seems to be using the bounds. My Primitives were created, then I ran
primitive.setCollidable(true);
on the object.
Is there anything else I need to do for Geometry based
collisions?
Any help is greatly
appreciated. (I'm still new at this, and I'm sure it shows :)
)
Thanks,
Kevin
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