|
I'd
been wondering about the internals of how this worked myself. From a pure graph
standpoint, however, it seems that it would be better to have a balanced tree -
but since Java3D maintains an internal rendergraph (if I understand the compile
process correctly), the performance doesn't seem to be related to the scenegraph
structure itself. I guess the bigger question is:
Does
scenegraph layout effect performance....
|
- [JAVA3D] Several branchgroups or just a big one? Miguel Branco
- Re: [JAVA3D] Several branchgroups or just a big... Pierce, Gregory (TBS)
- Re: [JAVA3D] Several branchgroups or just a big... John Wright
- Re: [JAVA3D] Several branchgroups or just a big... Chien Yang
