In cases like this check the positio of the camera and the position of you
objects. You know how the axes of the coordinate system are like the following
(your position is looking into the screen) : positive x axis to the right,
positive y axis up, positive z axis coming out of the monitor. Default camera
position is (0,0,0) looking in the direction of the negative z axis.

Sorry, Can't help you any further without more details.

Juan Miguel schrieb:

> Hello Paul, sorry for asking you this personally,
> but no one has already answered my question in the Java3d discussion List
>
> I wish you could help me with this problem :
> I have an application  with a button that creates spheres at runtime,
> everytime a sphere is created, it's appearance change by it's diffuse
> component.
> The problem is when I move the viewingplatform around the spheres using the
> OrbitBehavior, because spheres are not well overlaped.
> This image ilustrates two spheres : red one behind the blue one, both of the
> same radious.
> nevertheless, there is no any overlaping.
>
> Why is that? , Is like if depth values weren't updated
>
> am I missing some kind of refresh duty? - and how often should I do it ?-
> or What should I do in order to update the depth values.?
> Could this problem be due to another issue?
>
> Thanks
>
>   ------------------------------------------------------------------------
>                 Name: scene.jpg
>    scene.jpg    Type: JPEG Image (image/jpeg)
>             Encoding: base64

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