Maybe. It does not change your current desktop mode. If you do not receive
hardware accel in the current desktop mode, then you won't in "fullscreen"
because that fullscreen work around simply makes a window the size of the
desktop. Basically, you won't get any performace improvement and will
probably run slower than a 640x480 window, for example.
Java 1.4 (beta) has support for exclusive fullscreen mode. I haven't had
the opportunity to experiment with it yet, but you can find the fullscreen
tutorial at http://java.sun.com/docs/books/tutorial/extra/fullscreen/
----- Original Message -----
From: "Joachim Diepstraten" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 21, 2001 8:42 AM
Subject: Re: [JAVA3D] Full screen, hardware acceleration, texture maps
> Hi Fergus
>
> > I'm using a Matrox Millennium G200, in case that makes a difference. My
>
> > always this slow in Java3D, or is my graphics card to blame or
something?
> Definitly your GFX-Card. Matrox G200 is a business office card not a
> 3d/gamer card so it's fillrate is awfull low. I would suggest to upgrade
> it at least to a G400 which is equal to a TNT2. I think the G200 lies
> somewhere between Riva128 and TNT1
>
>
> EOF,
> J.D.
>
> --
> Cool/Warm tone based shader in Java3D
> Jmark2k+1 (http://www.antiflash.net/java3d/warmcool.html)
>
>
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