You could create a trigger using WakeupOnElapsedFrames(0); to try an update
the object position. This triggers on every frame so you should be able to
know exactly where the object is. To do collision prevention, you could try
an use greater bounds than necessary and after the WakeupOnCollisionEntry is
triggered, you'd know that the actual collision hasn't occured, but it is
about to, since your bounds are bigger than the actual object.
But this greatly depends on your needs. It might work :)
Miguel Branco
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".