Kevin Rushforth wrote:
> J3DBuffer is a public wrapper class for java.nio.Buffer. This was done
> primarily to allow us to support Java 3D 1.3 on JDK 1.3 (having a
> GeometryArray method that took a java.nio.Buffer class directly would
> have precluded JDK 1.3 support). It also facilitates error checking.
If we are at subject of buffers:
1) How will the buffers be created ? I cannot find a method for this in
java3d alpha spec.
2) Will it be possible to specify usage hints for buffers
(read/write/importance similar to opengl) to get them allocated in
AGP/video mem ?
3) Do you plan to use NV_vertex_array_range for geometry by reference
using buffers ?
Artur
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".