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If you are able to create the geometry of the objects yourself then you
could use 1 geometry array for all of the objects.
In the case of 200 cubes:
Renoir Original message . . . I don�t really need to move the objects actually I�m just creating a
fixed object (with orbitbehavior) which is comprised of say 200 smaller
objects (eg Cube) To position each of the
Is there any other (more efficient/faster) way I can do this without using hundreds of transformGroups??
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- Re: [JAVA3D] Rotation Matrix Andreas Ebbert
- Re: [JAVA3D] Rotation Matrix Thijs Maenhout
- Re: [JAVA3D] Rotation Matrix Mohammed Akacem
- Re: [JAVA3D] Rotation Matrix Hans RAKOTOMANGA
- Re: [JAVA3D] Rotation Matrix Mohammed Akacem
- [JAVA3D] Rotation Matrix Spencer Goh
- Re: [JAVA3D] Rotation Matrix Kevin Williams
- Re: [JAVA3D] Rotation Matrix David Homiak
- Re: [JAVA3D] Rotation Matrix Spencer Goh
- Re: [JAVA3D] Rotation Matrix Spencer Goh
- Renoir Sewjee
