Joachim Diepstraten wrote:

>Hi Fergus
>
>>Joachim, your advice sounds very sensible - I found the other lib\ext
>>directory, but it won't let me write anything to it - it says 'The source
>>file may be in use,' erroneously.  I'm baffled by this.
>>
>Hmm that's funny some filepointers must still be pointing on it.
>
>>program (it worked okay with some random VRML model out of a Cosmo
>>example), I switched to a humanoid model and got the exact error message he
>>reported - 'can't find ncsa.j3d.loaders.vrml97.VRML?'
>>
>Yes I had that error once before also. I wrote to the makers of Portfolio
>about this but haven't got an reply until now (which is about 2 months
>ago). When you look inside the JAR this class really doesn't exist
>I think they try something like a dynamic Class loader with
>getClassForName  depending on what VRML-Tokens they read and when they
>read an unknown token this happens. Of course this is just a guess
>
>>Portfolio do it?  I'd use the XJ3D loader package, but downloading and
>>installing about six different sets of interfaces and whatnot seems an
>>awful lot of work to achieve such a simple task (I only have a maximum of
>>two weeks left to work on this)...
>>
If you just want to use the loader and not develop it then you just need
to download one file:
http://www.web3d.org/TaskGroups/source/Xj3D-full.exe if you need java
and java3D or http://www.web3d.org/TaskGroups/source/Xj3D-min.exe

If you are not on a windows platform then substitute .jar for .exe.
 Though I've heard reports that it might not work correctly so I need to
check on those.

For your purposes I'd check the examples/loader directory.

-Alan

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