Hi all, I was wondering if anyone has written a collision avoidance behavior that can be used on complex 3DS files. For example, I have a complex model of a house, with rooms, corridors, stairs etc. I have used Starfires loader to import it. Now I'm not too sure how it imports the file, as to whether it becomes one large Shape3DS or multiple, and if the latter, would the processing involved be too much for Java3D? I could see a made-up example of collision avoidance in the CVS, and I am limited on time right now to implement one from the tutorial. Any advice or help would be appreciated. Regards Sky =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".