Sky,

You might want to take a look at Java3D Fly Through which is avaiable from
the Java3D home page in both binary and source form.

This demo application will load models using various loaders, including
the Starfire Loader and provides a collision avoidance architecture.

The license allows the code to be re-used in your own applications, see
the license file for full details.

Rgds

Paul


----------------------------------------------------------
Paul Byrne                      Email : [EMAIL PROTECTED]
Sun Microsystems                Phone : (650) 786 9926
Visualization Software Group    Fax   : (650) 786 5852
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>Date: Thu, 6 Sep 2001 12:25:34 +0100
>From: Sky Rumsey <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Collision avoidance on imported 3DS files
>To: [EMAIL PROTECTED]
>
>Hi all,
>
>I was wondering if anyone has written a collision avoidance behavior that
>can be used on complex 3DS files. For example, I have a complex model of a
>house, with rooms, corridors, stairs etc. I have used Starfires loader to
>import it. Now I'm not too sure how it imports the file, as to whether it
>becomes one large Shape3DS or multiple, and if the latter, would the
>processing involved be too much for Java3D?
>
>I could see a made-up example of collision avoidance in the CVS, and I am
>limited on time right now to implement one from the tutorial.
>
>Any advice or help would be appreciated.
>
>Regards
>
>Sky
>
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