I am working on a program that requires tens of thousands of images to
be grabbed from an offscreen Canvas3D.  I have got it working so that it
does exactly what I want, using the waitForOffscreenRendering() method
during each iteration.  For some reason, though, after many, many cycles
(10,000 - 100,000) and many hours of plugging away, the program always
eventually ends up getting stuck waiting on the
waitForOffscreenRendering() method.  It is never after the same number
of iterations, and I can't understand why it would work so many times in
a row and then just stop working for no apparent reason.  I don't think
that it is a memory issue, because I am monitoring memory usage, and
there always seem to be plenty left when it hangs.  Does anyone have any
idea why this might happen?  Is it a bug?  Can you think of anything
that might occasionally prevent waitForOffscreenRendering to ever
return?

Any ideas would be much appreciated.
Rich Bragg

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