I am working on a program that requires tens of thousands of images to be grabbed from an offscreen Canvas3D. I have got it working so that it does exactly what I want, using the waitForOffscreenRendering() method during each iteration. For some reason, though, after many, many cycles (10,000 - 100,000) and many hours of plugging away, the program always eventually ends up getting stuck waiting on the waitForOffscreenRendering() method. It is never after the same number of iterations, and I can't understand why it would work so many times in a row and then just stop working for no apparent reason. I don't think that it is a memory issue, because I am monitoring memory usage, and there always seem to be plenty left when it hangs. Does anyone have any idea why this might happen? Is it a bug? Can you think of anything that might occasionally prevent waitForOffscreenRendering to ever return? Any ideas would be much appreciated. Rich Bragg =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
