Hi Rich,

i have experienced similar problems with the wfosr() method. I almost think
it's really some thread issue and/or a synchronization problem.

That would also explain the behavior of your appliciation.

Anyway, if this is the case, there is no workaround i could think of!!

Cheers,
Karsten


Rich Bragg wrote:

> I am working on a program that requires tens of thousands of images to
> be grabbed from an offscreen Canvas3D.  I have got it working so that it
> does exactly what I want, using the waitForOffscreenRendering() method
> during each iteration.  For some reason, though, after many, many cycles
> (10,000 - 100,000) and many hours of plugging away, the program always
> eventually ends up getting stuck waiting on the
> waitForOffscreenRendering() method.  It is never after the same number
> of iterations, and I can't understand why it would work so many times in
> a row and then just stop working for no apparent reason.  I don't think
> that it is a memory issue, because I am monitoring memory usage, and
> there always seem to be plenty left when it hangs.  Does anyone have any
> idea why this might happen?  Is it a bug?  Can you think of anything
> that might occasionally prevent waitForOffscreenRendering to ever
> return?
>
> Any ideas would be much appreciated.
> Rich Bragg
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to