Hi Rich,
i have experienced similar problems with the wfosr() method. I almost think
it's really some thread issue and/or a synchronization problem.
That would also explain the behavior of your appliciation.
Anyway, if this is the case, there is no workaround i could think of!!
Cheers,
Karsten
Rich Bragg wrote:
> I am working on a program that requires tens of thousands of images to
> be grabbed from an offscreen Canvas3D. I have got it working so that it
> does exactly what I want, using the waitForOffscreenRendering() method
> during each iteration. For some reason, though, after many, many cycles
> (10,000 - 100,000) and many hours of plugging away, the program always
> eventually ends up getting stuck waiting on the
> waitForOffscreenRendering() method. It is never after the same number
> of iterations, and I can't understand why it would work so many times in
> a row and then just stop working for no apparent reason. I don't think
> that it is a memory issue, because I am monitoring memory usage, and
> there always seem to be plenty left when it hangs. Does anyone have any
> idea why this might happen? Is it a bug? Can you think of anything
> that might occasionally prevent waitForOffscreenRendering to ever
> return?
>
> Any ideas would be much appreciated.
> Rich Bragg
>
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