Thanks Mark, but the problem is that I cannot create an image of the type:

WHITE BLACK
BLACK WHITE

because the images are already ready and they will be variable the
combinations.

J.P.

----- Original Message -----
From: "Mark Ferneau" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 12, 2001 11:20 AM
Subject: Re: [JAVA3D] chess board


> First generate a texture with four squares like this:
>
> BLACK  WHITE
> WHITE  BLACK
>
> Then create a quad and assign the texture coordinates as 0, 0 in the lower
> left corner and 4, 4 in the upper right corner.  This should have the
> effect of repeating (tiling) the texture four times in both the vertical
> and the horizontal direction.  Of course the upper left texture
coordinates
> should be 0, 4 and the lower right should be 4, 0.
>
> I think that should do it.  You might want to put a small border between
> the colors.  This will help with any mipmapping texture wrapping that
would
> occur on the edges of the polygon.
>
> --Mark
>
> At 09:49 AM 9/12/2001, you wrote:
> >How can I generate a texture for an object of the type chess board, using
> >two images to compose the texture? (Image white and image black)
> >
> >[]'s
> >
> >J.P.
>
>
> Mark Ferneau                    240-462-6262 (cell)
> Director of Adv. Technology             801-437-4608 (efax)
> Xtivia Technologies, Inc.               301-279-5703 (home office)
> [EMAIL PROTECTED]                      http://www.xtivia.com/
> [EMAIL PROTECTED] (wireless email)
>
>
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