You could create a new BufferedImage and create a new texture from one BLACK
and one WHITE image, tiling them. Then you can build your Texture from the
BufferedImage.
----- Original Message -----
From: "Jo�o Paulo Menegatti" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 12, 2001 11:01 AM
Subject: Re: [JAVA3D] chess board
> Thanks Mark, but the problem is that I cannot create an image of the type:
>
> WHITE BLACK
> BLACK WHITE
>
> because the images are already ready and they will be variable the
> combinations.
>
> J.P.
>
> ----- Original Message -----
> From: "Mark Ferneau" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, September 12, 2001 11:20 AM
> Subject: Re: [JAVA3D] chess board
>
>
> > First generate a texture with four squares like this:
> >
> > BLACK WHITE
> > WHITE BLACK
> >
> > Then create a quad and assign the texture coordinates as 0, 0 in the
lower
> > left corner and 4, 4 in the upper right corner. This should have the
> > effect of repeating (tiling) the texture four times in both the vertical
> > and the horizontal direction. Of course the upper left texture
> coordinates
> > should be 0, 4 and the lower right should be 4, 0.
> >
> > I think that should do it. You might want to put a small border between
> > the colors. This will help with any mipmapping texture wrapping that
> would
> > occur on the edges of the polygon.
> >
> > --Mark
> >
> > At 09:49 AM 9/12/2001, you wrote:
> > >How can I generate a texture for an object of the type chess board,
using
> > >two images to compose the texture? (Image white and image black)
> > >
> > >[]'s
> > >
> > >J.P.
> >
> >
> > Mark Ferneau 240-462-6262 (cell)
> > Director of Adv. Technology 801-437-4608 (efax)
> > Xtivia Technologies, Inc. 301-279-5703 (home office)
> > [EMAIL PROTECTED] http://www.xtivia.com/
> > [EMAIL PROTECTED] (wireless email)
> >
> >
>
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>
>
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