Thanks,
I'm using a scene which is loaded from a Vrml-file. So I don't have a map.
Is there a way, to auto calculate them, or something else.

Perhaps someone know's an example, how to do this.


At 18:02 16.09.2001 -0500, you wrote:
>Well, if you know in advance what the house layout is (and it doesn't
>change) then you can simply check the proposed new view position with
>the known position of walls, etc., and prevent the view from crossing
>these boundaries.  This would be very efficient and not require java3d
>based collision detection among scene graph geometry.  You could also
>have a height map that accounted for stairs.  For simple scene graphs
>this could work nicely, if not a crude simplification.
>
>TBone
>
>Manuel Braun wrote:
>
>>Hi,
>>I have trouble with Navigation.
>>I'm using the KeyNavigatorBehavior to make it able to walk around in a
>>house.
>>But if i want to walk upstairs for example, I'll walk THROUGH the stairs.
>>You also can walk through walls and other objects.
>>So I'm looking for a solution for this problem.
>>Will I need to write something with Collision detecting, or how to
>>manage this?
>>
>>Please help.
>>
>>Manuel Braun
>>
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