Okay,

I've ploughed through the archives on this stereo viewing problem using
Windows and Shutter glasses.

First of, the set-up is Windows 2000, with Oxygen-VX1 stereo (includes
Stereo Eyes wired) and Java3d OpenGl version.

I've enabled stereo in the graphics driver properties, and can achieve this
using some demo apps from
http://www.stereographics.com/html/crystaleyes_sdks.html.

It all looks very good. However, I have tried to get Java3D going. So far, I
have managed to achieve the quadbuffering rendering of the images and as you
navigate, the image's disparity grows (to quite a large extent). However,
the shutter glases do not 'switch on' when the program runs. The only way to
test how the J3d rendering looks like, is to load the stereographics demo
which somehow makes the glasses start their LCD switching, and then switch
windows to the J3D app.

Once this is done, the app doesn't quite pull of the stereo3D effect.

I've played around with the paramters (e.g. -Dj3d.stereo
and -Dj3d.sharedstereozbuffer) but the effect seems the same. I've also
downloaded the 3DLabs registry fix.

Questions:

        1) Do I need to set the left and right eye viewing positions or something
else to lessesn the disparity between rendered objects?

        2) How does the shutter glasses 'know' when to be activated?

        3) Has the Oxygen-VX1 been successfully tested with J3D and stereo?

        4) I assume it has standard OpenGl calls since the StereoGraphics demo
works, and J3D does recognise stereo availability.

        5) Has anyone managed to 'frig' a Geforce 3 to work with OpenGl and Java3D?

I really hope someone can answer my questions. If J3d can't do stereo with
that card, then what is a cheap alternative? If there is none, then we will
have to radically rethink our syllabus in terms of a 3D rendered.

Thanks for your help

Sky Rumsey

University of Sussex

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