Hi Shaun, you say, you use the GraphicsContext3D, so I assume you are using immediate mode rendering. I almost know nothing about this mode, since I am not using it myself. But in retained mode every leaf node has to be added to the scene graph to become active. Also don't forget to set large enough influencing bounds for your fog node.
Regards, Ingo > Date: Tue, 2 Oct 2001 02:39:24 -0700 Reply-To: Discussion list for > Java 3D API <[EMAIL PROTECTED]> Sender: Discussion list > for Java 3D API <[EMAIL PROTECTED]> From: Raul Rios > <[EMAIL PROTECTED]> Comments: To: Shaun Shepherd > <[EMAIL PROTECTED]> > > Thank you for your answer, but I was working yet with OpenGL version > of Java3D and my fog still doesn't work. My specific question is: > > Is it necessary to add the fog leaf node to the scene graph? > > or is it quite enough to do > myCanvas.getGraphicsContext3D().setFog(myFog)? > > or both of them? > > Thanks. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
